{ game.totalEnergy | beautify 1 } energy
{ game.energyPerSecond | beautify 1 } eps (- { game.energyCostPerSecond | beautify 1 } eps)
-
{ upgrade.level }x { upgrade.name }
{ upgrade.cost | beautify 1 }
produces { upgrade.energy | beautify 1 } eps
-
{ speed.name }
{ speed.cost | beautify 1 }
{ speed.calculatedSpeed | beautify 1 } km/h
{ game.speed | beautify } km/h
{ game.distance | beautify } km